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Title 2
AirShipPriorities:
Monsters:
Items:
Save Points:
Characters:
Mini Walkthrough:
You'll be woken up by a kindly woman, and you will talk for a while, Dark Lord and Julius will barge in and Dark Lord will ask you to join him. You, of course will tell him to screw off. They'll leave, and the kindly woman, Marley, will be at your service. She will tell you information about all kinds of things. These are the things that you can get her to tell you about: Hero, Counsul Herman, Marley(herself), Lord Granz, Count Lee, Vandole, Dark Lord, Julius, Isabella and the Gemma's. ----> boredom =_=
Once you get as much information as possible, you'll go to bed for the night. You will wake up with the airship shaking. Dark Lord will come in a check to see if you two are alright. Some soldiers will come in a say that there has been some magic tampering. Dark Lord will say to land at Westlake. When all of that is over, speak with Marley, and she will sugest to read a book...... why not? Go over to the table and check it out. The book will reveal that there are several secret doors around. Lucky!! Notice that there is a 'wardrobe' looking door on the upper right corner, go examine it. In the diary it said that the name is the clue, so go ask Marley, and she'll say that she can't tell you. So go check out the diary again. It will mention an emblum. Now go check out the closet again. Marley will be distracted and leave, and thats your chance to sneak into the secret passage way. Wisp will show up and it will say that it broke the reactor. You will exit out in Dark Lord's room, and evesdrop in with him chatting with Isabella. After that, Dark Lord will leave and Isabella will remain behind. Hero will come out and talk to Isabella. You'll want to go save Marley, and Isabella will say to be careful around Julius. You leave the room and run into Dark Lord, and he will take you to see Julius so you can save Marley. Once you're there, you'll talk a while more and Dark Lord and Marley will leave. You'll be left alone with Julius... Oh no!!!! He'll interogate you for a while. Cibba and Hero will jump in. Heroine will give the Mana Pendant, the key, to Hero. He'll be attacked and fall off. Cibba will jump off to save him. Dark Lord comes in with a soldier and Dark Lord tells the soldier to take care of Heroine. The soldier turns out to be Sir Bogard. He will join your party. Now you have to find the correct soldier and find the key so you can get into the control room and break it. Fun fun!!! You are now in the main area of the second floor of the airship, and you want to kill all of the soldiers, so to make this easy, lets move around in a circle before we go to the first floor. From where you are go left a little bit, and you will see two glowing arrows on the floor, fairly close together, one pointing up and one pointing down. Follow the arrow pointing down. Nobody there? Good, exit back up. From here, go right a little and follow the next arrow pointing down. There will be two types of soldiers here, kill them. None of them have the key, bummer. When the mosnters respawn, there will be a bash type metaball on the stairs, no problem, you can easily kill it with the staff. Exit the way you came in. Contiuing in our counter clock wise fashion, go up the stairs to find a broken mana statue.... I thought Dark Lord hated the goddess? Save up and head back down the stairs. Again in the main room, go as far North as you can and as far right as you can and enter in that door. In here, would be Dark Lord's room, but you don't have the key to get beyond this halway, so just kill the soldiers, and move back to the main room. Go to the next door on the left and claim the Spiny Seed from the chest just up the stairs. Jump over the chair and take the Round Seed in the other chest as well. You can break the glass on the window and go outside to look around. Outside, go left and you can get the Magic Walnut from the chest. Go as far right as you can, you'll see another chest, jump across the gap and get the Sultan Silk from the chest. After you get that you can go in the window on the right, and you will end up in the next room that you want to be in. Of course, now that we've confirmed that there is nothing here, exit down to go to the main area. We've explored everything on the Second floor, so lets go down some stairs and go the the first floor. Continue Left and go down the stairs on the upper section. Down here, there's just the one room, but kill all of the soldiers anyways... no items, sorry... After the monster respawn, there's a stone seal blocking the way. If you haven't already figured out how to kill it, use Salamander to attack it, its the only way. Exit back up the stairs that you came down. Back on the second floor in the main room, go down and down the second set of stairs to the first floor. The first thing you see is a treasure chest just above you, so run to get it, but there's a bash trait metaball blocking your path. So bash it with the staff and get the GummiFrog from the treasure chest. Kill all of the baddies and Exit out the bottom right corner. Here, kill the Eye Spy's and if you look to the bottom, there's a clear window that you can break, so break it and go outside Outside, go as far right as you can and get the Fish Scale in the box. Go back inside in the closest window. We're back in the previous room. Take the Magic Walnut and the Angel Grail from the two boxes on the upper edge. Here, there's also a Jab triat metaball, so pull out your bow and shoot it. After that, pick a door and go up. Kill the soldiers and the werewolvs and you'll get a new weapon, the Knucks!! Exit up again. In here, Kill the soldiers, and recieve the key!!! Now you need to find the control room. There is also I window to break and explore outside, so go for it. Out here, head right, and enter in that window. Kill the polter box, you don't get anything... so go back out the windnow. Head left, and enter the window. Exit down again. In this room, go to the closed door to the left and use the control room key to open it. In here, kill the dolls and take the Chocolump in the treasure chest and the Magic Walnut from the other one. Exit down the stairs. Here, there is a golden goddess statue.... we all know what that means, there's a boss coming up. Save, recover, etc. Take the Gumdrop and the Oak Wood before heading out. Exit down the stairs. You'll go into the control room and talk for a while... Heroine thinks that she hears a scream, and the boss will pop out. Kill him with Undine. After you do that, Gnome will come out of the reactor and say that he was locked up by Vandole. He'll join you after. You'll begin to loose altitude, and make a crash landing. New Priorities:
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