Sword of Mana

Vinquette Hall

Priorities:

  • Speak to the Master of the Hall to unlock the Caves

Monsters:

  • Zonbine
  • Needle Beak
  • Pincher Crab
  • Land Leech

Items:

  • Angel Grail

Save Points:

  • None
  • None

Characters:

  • Sir Bogard (new)

Locations:

  • Shop (South East Corner in South Wendel)

Mini Walkthrough:

When you enter the courtyard, Heroine will see a ghost. Watch the cutscene and Exit North.

Inside you will meet the buttler. Talk to Lady Isabella and then go off to bed. Heroine will have a dream about Hero

Once you're finished being introduced, you'll end up in your room. Grab the Angel Grail in the tresure chest then go speak to Ms. Isabella in the room next to yours. Shell tell you to go befriend the water spirit in Marsh Cave. If you try to leave now, you'll realise that the doors are locked, so just head off to bed and have a pleasent dream.

Heroine will wake after dreaming about Hero again. She'll realise the Hero is the boy from before, and she'll be really happy about that. She'll say that she can't sleep, so head out of the room and you'll notice Ivory buttler talking to himself about a wedding. Go follow him.

Now that you're in this area, go the the far East side, op the tresure chest containing a light coin and enter the door on the right. Go down the stairs and fight though the monsters in this area. Enter in the first door to find a broken goddess statue. In the far left door you will find a metaball that is weak to the bow and arrow. Shoot it and release the Salamander spirit. He'll join you. Return to the first big room, and now you can exit through the North West door. In the North East door there are a bunch of Zonbine's that are really good for leveling up. They are only weak against magic though. Back to the North West door, there is a spiked creature that is only weak to Salander. I sugest getting your MP full before you enter. Kill him then exit North thought the open door.

This next area is a long corridor with three doors at the end. The middle doors has stairs to go down, and the other two is just a room full of Zonbines. So take the middle door and head down the stairs. When you enter the first door, you find some coffins and fight Ivory Buttler as a Werewolf. In the last door in this hallway is a room with Zonbines again.

After you defeat the Wereworlf, exit out the North door and up the stairs. In the room after the stairs is again a long hallway. In the first door is some more Zonbines and in the second door is a room full of Batmos and another exit. So take the second door and continue though. In the next room is a room with a Gold goddess statue. And we all know what that means, the final boss it coming up. So save and heal and then head off the the next room.

You'll run into Count Lee and he'll want to lock you up. So he'll turn into a giant bat, so go kill him. Meanwhile, hero does come in and join you with the fight.

Map of Vinquette Hall.

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